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	<title>Lifestyle and Culture &#187; Lifestyle</title>
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		<title>Psychic Readers Predict The Future But You Create Destiny</title>
		<link>http://www.gondomarcultural.com/lifestyle/psychic-readers-predict-the-future-but-you-create-destiny.html</link>
		<comments>http://www.gondomarcultural.com/lifestyle/psychic-readers-predict-the-future-but-you-create-destiny.html#comments</comments>
		<pubDate>Wed, 05 Nov 2008 03:08:06 +0000</pubDate>
		<dc:creator>mridbay</dc:creator>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[college]]></category>
		<category><![CDATA[dead tenants]]></category>
		<category><![CDATA[destiny]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[ghost]]></category>
		<category><![CDATA[haunted]]></category>
		<category><![CDATA[haunting]]></category>
		<category><![CDATA[herbal]]></category>
		<category><![CDATA[investigation]]></category>
		<category><![CDATA[jane doherty]]></category>
		<category><![CDATA[metaphysical]]></category>
		<category><![CDATA[paranormal]]></category>
		<category><![CDATA[prediction]]></category>
		<category><![CDATA[psychic]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[tlc]]></category>

		<guid isPermaLink="false">http://www.gondomarcultural.com/lifestyle/psychic-readers-predict-the-future-but-you-create-destiny.html</guid>
		<description><![CDATA[Has a psychic ever told you something incredibly amazing about your future that is hard to imagine as true? Or warned you, perhaps frightened you about the future by reading an awful outcome to a situation? Did you know whether to believe the prediction or not?&#160; Sooner or later&#160; most of us who use the [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Has a psychic ever told you something incredibly amazing about your future that is hard to imagine as true? Or warned you, perhaps frightened you about the future by reading an awful outcome to a situation? Did you know whether to believe the prediction or not?&#160; Sooner or later&#160; most of us who use the services of a psychic reader are likely to encounter this type of experience even if you have never been to a psychic or think you will ever go to one. </p>
<p align="justify">More and more, people are seeking answers for their problems through the venue of the paranormal. There are unexplainable experiences reported every day, as well as, insurmountable problems challenging our coping skills in this rapidly changing world. Therefore, there is a good chance that one of these situations may eventually drive you to seek the services of a psychic, whether you think you would or not. Should you believe a psychic&#8217;s fateful predictions? If so, can the future be changed? </p>
<p> <span id="more-8"></span>
<p align="justify">People tend to think the future is predetermined. Therefore, it can not be changed. That statement couldn&#8217;t be any further from the truth. Psychics don&#8217;t predict the future. Instead, they predict the probability of the future. Psychics read the future based on the current path you are on at the moment of the reading. If you make a decision that takes you off that path, more than likely the predicted future will no longer be accurate. </p>
<p align="justify">What really is the future? There is no set time that we can actually label and claim as the future. Think about what happens to time when you read a page in a book. Before you read the book the first page is the future. While you are reading it, the page can be described as the present. Once you have finished reading it, the page now represents the past. The future isn&#8217;t a constant, because it is fluid and always moving. </p>
<p align="justify">Why go to a psychic if the future isn&#8217;t engraved in stone? Think of a prediction as a mechanism that can provide a meaningful insight or some self-knowledge not consciously apparent to you. For example, a positive prediction can be a motivating force or something that offers you hope. On the other hand, a negative prediction can offer a chance for you to grow emotionally and spiritually. It can be a warning for you to thwart a foreseeable problem by taking a different course of action. </p>
<p align="justify">When you go to a psychic, remember to keep the predictions in perspective. Your thoughts and actions today can actually create the destiny you must then meet in the future. The next time a psychic predicts a car accident for your future, take some action. You can watch your speed, drive defensively and be alert as a way to avoid your &#8220;so-called&#8221; fate. Remember: You are more in control of your destiny than you think.</p>
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		<title>All About Tattoo</title>
		<link>http://www.gondomarcultural.com/lifestyle/all-about-tattoo.html</link>
		<comments>http://www.gondomarcultural.com/lifestyle/all-about-tattoo.html#comments</comments>
		<pubDate>Thu, 10 Jan 2008 02:49:50 +0000</pubDate>
		<dc:creator>mridbay</dc:creator>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[tattoo]]></category>
		<category><![CDATA[tattoo crosse]]></category>

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		<description><![CDATA[More recently however there has been a revival in anchor tattoos and there are many new designs that are full of brilliant colors and new design motifs for anchor tattoos. There has been a revival in more traditional tattoos. 
As always history, symbolism and meaning provide an interesting overlap of cultures and times. If you [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">More recently however there has been a revival in anchor tattoos and there are many new designs that are full of brilliant colors and new design motifs for anchor tattoos. There has been a revival in more traditional tattoos. </p>
<p align="justify">As always history, symbolism and meaning provide an interesting overlap of cultures and times. If you are thinking about getting an anchor tattoo it helps to know the background on them and do some research to find out the different meaning and symbolism of anchor tattoos. Some common designs in ankle tattoos are a tribal symbol, a floral arrangement or an initial. An ankle tattoo can be small enough that it isn&#8217;t noticeable unless the person is very close. Many professional women choose this type of tattoo because it isn&#8217;t overbearing and at the same time it allows them to carry something personal on their bodies always. </p>
<p> <span id="more-7"></span>
<p align="justify">Once you have decided on a design and coloring for your ankle tattoos you&#8217;ll want to visit a reputable establishment that does tattoos. Looking through the yellow pages is one route but if you know anyone who has a tattoo you should ask them about their experience. Quite often they&#8217;ll be happy to share with you and they may recommend a place for you to visit. After deciding on a tattoo parlor you&#8217;ll want to discuss with the artist your concept. If you come there without a design in mind they will be able to show you a range of images that you can choose from. Most people prefer a smaller design for ankle tattoos and if the artist feels that yours is too large, they will work with you to bring it down to a scale that is more appropriate. </p>
<p align="justify">Getting a tattoo involves piercing the skin, and so there is going to be some pain involved, no matter how small the tattoo and no matter where it is on your body. The amount and type of pain experienced is highly variable depending on each individual&#8217;s tolerance to and acceptance of pain. While tattooing, the needles puncture the skin at a very fast rate and at a variable depth. The outline is usually the most painful work, because the needles are being used to create a nice solid black line that will define the tattoo, and so it is inserted deeply and carefully to ensure complete and effective coverage. The shading is usually not as painful, but this also depends upon the depth of penetration and the desired effect. </p>
<p align="justify">The pain you feel is generally as a slight burning or hot scratching sensation. Generally, the tattoo is more painful if applied to areas of the body where there is less muscle and fatty tissue covering bone, like wrists, ankles, chests, and other normally sensitive body areas. Upper arms are usually the least painful, while the ankles and sternum can be quite sensitive. </p>
<p align="justify">The tattoo pain is certainly not unbearable, here are some tips for coping with and minimizing the pain:   <br />Find a reputable tattooist that you feel comfortable with to get the tattoo work done, the confidence you get from a tattooist can minimize your pain to the highest. Don&#8217;t show up drunk or on drugs.     <br />Go in with some determination and accept the fact that a few hours of discomfort without giving the tattooist a hard time will help ensure that you get a first-rate tattoo. If you feel you can&#8217;t take the pain anymore, tell your tattooist. Take a short break, or come back in a few days. Tattoos don&#8217;t have to be applied all in one sitting. Break up your session if needed. Listen to music or let your imagination go wild during the procedure, a certain degree of distraction set by your self will help you put less concentration on the pain.</p>
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		<title>The Madness of Playing Games</title>
		<link>http://www.gondomarcultural.com/lifestyle/the-madness-of-playing-games.html</link>
		<comments>http://www.gondomarcultural.com/lifestyle/the-madness-of-playing-games.html#comments</comments>
		<pubDate>Wed, 14 Mar 2007 03:09:52 +0000</pubDate>
		<dc:creator>mridbay</dc:creator>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[playing]]></category>

		<guid isPermaLink="false">http://www.gondomarcultural.com/lifestyle/the-madness-of-playing-games.html</guid>
		<description><![CDATA[If a lone, unkempt, person, standing on a soapbox were to say that he should become the Prime Minister, he would have been diagnosed by a passing psychiatrist as suffering from this or that mental disturbance. But were the same psychiatrist to frequent the same spot and see a crowd of millions saluting the same [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">If a lone, unkempt, person, standing on a soapbox were to say that he should become the Prime Minister, he would have been diagnosed by a passing psychiatrist as suffering from this or that mental disturbance. But were the same psychiatrist to frequent the same spot and see a crowd of millions saluting the same lonely, shabby figure &#8211; what would have his diagnosis been? Surely, different (perhaps of a more political hue). </p>
<p align="justify">It seems that one thing setting social games apart from madness is quantitative: the amount of the participants involved. Madness is a one-person game, and even mass mental disturbances are limited in scope. Moreover, it has long been demonstrated (for instance, by Karen Horney) that the definition of certain mental disorders is highly dependent upon the context of the prevailing culture. Mental disturbances (including psychoses) are time-dependent and locus-dependent. Religious behaviour and romantic behaviour could be easily construed as psychopathologies when examined out of their social, cultural, historical and political contexts. </p>
<p> <span id="more-9"></span>
<p align="justify">Historical figures as diverse as Nietzsche (philosophy), Van Gogh (art), Hitler (politics) and Herzl (political visionary) made this smooth phase transition from the lunatic fringes to centre stage. They succeeded to attract, convince and influence a critical human mass, which provided for this transition. They appeared on history&#8217;s stage (or were placed there posthumously) at the right time and in the right place. The biblical prophets and Jesus are similar examples though of a more severe disorder. Hitler and Herzl possibly suffered from personality disorders &#8211; the biblical prophets were, almost certainly, psychotic. </p>
<p align="justify">We play games because they are reversible and their outcomes are reversible. No game-player expects his involvement, or his particular moves to make a lasting impression on history, fellow humans, a territory, or a business entity. This, indeed, is the major taxonomic difference: the same class of actions can be classified as &quot;game&quot; when it does not intend to exert a lasting (that is, irreversible) influence on the environment. When such intention is evident &#8211; the very same actions qualify as something completely different. Games, therefore, are only mildly associated with memory. They are intended to be forgotten, eroded by time and entropy, by quantum events in our brains and macro-events in physical reality. </p>
<p align="justify">Games &#8211; as opposed to absolutely all other human activities &#8211; are entropic. Negentropy &#8211; the act of reducing entropy and increasing order &#8211; is present in a game, only to be reversed later. Nowhere is this more evident than in video games: destructive acts constitute the very foundation of these contraptions. When children start to play (and adults, for that matter &#8211; see Eric Berne&#8217;s books on the subject) they commence by dissolution, by being destructively analytic. Playing games is an analytic activity. It is through games that we recognize our temporariness, the looming shadow of death, our forthcoming dissolution, evaporation, annihilation. </p>
<p align="justify">These FACTS we repress in normal life &#8211; lest they overwhelm us. A frontal recognition of them would render us speechless, motionless, paralysed. We pretend that we are going to live forever, we use this ridiculous, counter-factual assumption as a working hypothesis. Playing games lets us confront all this by engaging in activities which, by their very definition, are temporary, have no past and no future, temporally detached and physically detached. This is as close to death as we get. </p>
<p align="justify">Small wonder that rituals (a variant of games) typify religious activities. Religion is among the few human disciplines which tackle death head on, sometimes as a centrepiece (consider the symbolic sacrifice of Jesus). Rituals are also the hallmark of obsessive-compulsive disorders, which are the reaction to the repression of forbidden emotions (our reaction to the prevalence, pervasiveness and inevitability of death is almost identical). It is when we move from a conscious acknowledgement of the relative lack of lasting importance of games &#8211; to the pretension that they are important, that we make the transition from the personal to the social. </p>
<p align="justify">The way from madness to social rituals traverses games. In this sense, the transition is from game to myth. A mythology is a closed system of thought, which defines the &quot;permissible&quot; questions, those that can be asked. Other questions are forbidden because they cannot be answered without resorting to another mythology altogether. </p>
<p align="justify">Observation is an act, which is the anathema of the myth. The observer is presumed to be outside the observed system (a presumption which, in itself, is part of the myth of Science, at least until the Copenhagen Interpretation of Quantum Mechanics was developed). </p>
<p align="justify">A game looks very strange, unnecessary and ridiculous from the vantage-point of an outside observer. It has no justification, no future, it looks aimless (from the utilitarian point of view), it can be compared to alternative systems of thought and of social organization (the biggest threat to any mythology). When games are transformed to myths, the first act perpetrated by the group of transformers is to ban all observations by the (willing or unwilling) participants. </p>
<p align="justify">Introspection replaces observation and becomes a mechanism of social coercion. The game, in its new guise, becomes a transcendental, postulated, axiomatic and doctrinaire entity. It spins off a caste of interpreters and mediators. It distinguishes participants (formerly, players) from outsiders or aliens (formerly observers or uninterested parties). And the game loses its power to confront us with death. As a myth it assumes the function of repression of this fact and of the fact that we are all prisoners. Earth is really a death ward, a cosmic death row: we are all trapped here and all of us are sentenced to die. </p>
<p align="justify">Today&#8217;s telecommunications, transportation, international computer networks and the unification of the cultural offering only serve to exacerbate and accentuate this claustrophobia. Granted, in a few millennia, with space travel and space habitation, the walls of our cells will have practically vanished (or become negligible) with the exception of the constraint of our (limited) longevity. Mortality is a blessing in disguise because it motivates humans to act in order &quot;not to miss the train of life&quot; and it maintains the sense of wonder and the (false) sense of unlimited possibilities. </p>
<p align="justify">This conversion from madness to game to myth is subjected to meta-laws that are the guidelines of a super-game. All our games are derivatives of this super-game of survival. It is a game because its outcomes are not guaranteed, they are temporary and to a large extent not even known (many of our activities are directed at deciphering it). It is a myth because it effectively ignores temporal and spatial limitations. It is one-track minded: to foster an increase in the population as a hedge against contingencies, which are outside the myth. </p>
<p align="justify">All the laws, which encourage optimization of resources, accommodation, an increase of order and negentropic results &#8211; belong, by definition to this meta-system. We can rigorously claim that there exist no laws, no human activities outside it. It is inconceivable that it should contain its own negation (Godel-like), therefore it must be internally and externally consistent. It is as inconceivable that it will be less than perfect &#8211; so it must be all-inclusive. Its comprehensiveness is not the formal logical one: it is not the system of all the conceivable sub-systems, theorems and propositions (because it is not self-contradictory or self-defeating). It is simply the list of possibilities and actualities open to humans, taking their limitations into consideration. This, precisely, is the power of money. It is &#8211; and always has been &#8211; a symbol whose abstract dimension far outweighed its tangible one. </p>
<p align="justify">This bestowed upon money a preferred status: that of a measuring rod. The outcomes of games and myths alike needed to be monitored and measured. Competition was only a mechanism to secure the on-going participation of individuals in the game. Measurement was an altogether more important element: the very efficiency of the survival strategy was in question. How could humanity measure the relative performance (and contribution) of its members &#8211; and their overall efficiency (and prospects)? Money came handy. It is uniform, objective, reacts flexibly and immediately to changing circumstances, abstract, easily transformable into tangibles &#8211; in short, a perfect barometer of the chances of survival at any given gauging moment. It is through its role as a universal comparative scale &#8211; that it came to acquire the might that it possesses. </p>
<p align="justify">Money, in other words, had the ultimate information content: the information concerning survival, the information needed for survival. Money measures performance (which allows for survival enhancing feedback). Money confers identity &#8211; an effective way to differentiate oneself in a world glutted with information, alienating and assimilating. Money cemented a social system of monovalent rating (a pecking order) &#8211; which, in turn, optimized decision making processes through the minimization of the amounts of information needed to affect them. The price of a share traded in the stock exchange, for instance, is assumed (by certain theoreticians) to incorporate (and reflect) all the information available regarding this share. Analogously, we can say that the amount of money that a person has contains sufficient information regarding his or her ability to survive and his or her contribution to the survivability of others. There must be other &#8211; possibly more important measures of that &#8211; but they are, most probably, lacking: not as uniform as money, not as universal, not as potent, etc. </p>
<p align="justify">Money is said to buy us love (or to stand for it, psychologically) &#8211; and love is the prerequisite to survival. Very few of us would have survived without some kind of love or attention lavished on us. We are dependent creatures throughout our lives. Thus, in an unavoidable path, as humans move from game to myth and from myth to a derivative social organization &#8211; they move ever closer to money and to the information that it contains. Money contains information in different modalities. But it all boils down to the very ancient question of the survival of the fittest.</p>
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